Chris Crawford on Game Design

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calculating

    line of sight 

calendars

    Maya Indians 

Call of the Wild, The (s/b ital) 

Cambridge Encyclopedia of Language (s/b ital) 

Cambridge Encyclopedia of the English Language (s/b ital) 

candy 

card games 

careers

    education.  [See education]

    unrealistic expectations 

Carmack, John 

Carris, Bill  2nd 

cartoons  2nd  3rd 

cast

    for Siboot 

Castlel Wolfenstein 

cathode ray tubes (CRTs)  2nd  3rd 

cerebellar challenges  2nd 

CGDC (Computer Game Developers' Conference  2nd 

challenges  2nd  3rd 

    cheating  2nd 

    conflict.  [See conflict]

    crebellar challenges  2nd 

    identity 

    numerical reasoning 

    pattern recognition  2nd 

    recreational challenges 

    resource management  2nd 

    rules  2nd 

    sensorimotor challenges  2nd 

        altered states of consciousness  2nd  3rd 

        neural pathways  2nd  3rd  4th  5th  6th 

    sequential reasoning  2nd 

    social reasoning  2nd  3rd 

    spatial reasoning  2nd 

cheating  2nd 

child physics 

choices 

choosing

    a degree of education  2nd 

cinema

    cosmetics  2nd  3rd 

    special effects 

cinema plus game design 

Cinematronics 

CinemaWare 

City Lights (s/b ital) 

Civilization  2nd  3rd  4th 

    balancing equatioins 

Climbing Mount Improbable (s/b ital) 

code

    anti-piracy  2nd 

Code Complete (s/b ital) 

Code of the Warrior, The (s/b ital) 

Code Talkers  2nd  3rd 

color

    interstitial stories 

colors

    problems with in Patton Strikes Back 

combat

    Guns & Butter  2nd  3rd  4th 

combat relationships

    Siboot  2nd  3rd  4th 

combat systems  2nd  3rd 

comics  2nd 

Commodore PET 

communications

    resources for  2nd  3rd  4th 

competitions 

compound pendulums 

Computer Game Developers' Conference.   [See CGDC]2nd  [See CGDC]

computer gamems

    King's Quest 

computer games 

    Balance of Power 

    Civilization 

    Dandy 

    Deadline 

    Doom 

    Easter Front (1941) 

    M.U.L.E. 

    Moria 

    Myst 

    Populous 

    Secret Weapons of the Luftwaffe 

    Seventh Guest 

    SimCity 

    Star Raiders 

    Trust & Betrayal 

    WarCraft 

    Wizardry 

computer games.   [See games]

computer science

    education 

computers

    interactivity  2nd  3rd 

Computers as Theater (s/b ital) 

conceptualizing

    by topic rather than content  2nd  3rd 

conflict  2nd  3rd 

    directness of  2nd  3rd  4th 

    economic conflict 

    intensity of 

        violence  2nd 

    intensity.  [See intensity]

    physical conflict  2nd 

    political conflict 

    verbal conflict  2nd  3rd 

conflicts 

    men and women  2nd 

Connections (s/b ital) 

consciousness

    altered states of consciousness

        sensorimotor challenges  2nd  3rd 

contracts 

copy protection systems

    basic structure of  2nd 

corporate politics  2nd  3rd 

    ideas for games  2nd 

cosmetics  2nd  3rd  4th 

    cinema  2nd  3rd 

    graphic realism  2nd  3rd  4th  5th 

    imagination  2nd  3rd  4th 

    realism  2nd 

        matching realism of fantasy 

    reasons for overdoing  2nd  3rd 

    violence 

Cosmic Encounter 

Cosmic Osmo 

Costikyan, Greg 

Crawford's First Rule of Software Design

    what does the user do  2nd  3rd  4th 

Crawford, Chris

    Dragon Speech  2nd 

    personal experience finding a job  2nd  3rd  4th  5th  6th 

creative expression 

creativity  2nd  3rd  4th  5th  6th  7th  8th 

    how to become creative  2nd  3rd  4th  5th  6th  7th  8th  9th 

    innovation

        politics of  2nd 

    sorting through all the ideas  2nd  3rd 

    where it comes from  2nd  3rd  4th 

CRTs (cathode ray tubes)  2nd  3rd 

crunch per bit ratio 

cryptography 

cultural universals  2nd 

cursors 

    jumping cursors 

Custer's Revenge 

cut scenes  2nd 

    integrated cut scenes  2nd 

    video 

Cyan 

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