Chris Crawford on Game Design

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Galilean relativity  2nd 

gamboling 

game design

    balancing equations  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 

    education

        cinema or media studies 

        computer science 

    experience of designers  2nd  3rd 

    Hollywood influence  2nd 

    ruled by men  2nd  3rd 

Game Design Theory and Practice (s/b ital) 

game designers

    experience of  2nd  3rd 

gameplay

    specifications for

        beginning projects with 

    supporting 

gameplay help  2nd 

gameplay.   [See interactivity]

games  2nd 

    adventure games

        storytelling  2nd  3rd 

    Air Warrior  2nd 

    Alien Gardens 

    Ancient Art of War 

    and storytelling  2nd  3rd  4th  5th  6th  7th 

    Android Nim 

    Apple Panic 

    Arms Race  2nd 

    Balance of Power.  [See Balance of Power]

    Balance of the Planet

        review of  2nd 

    Balance of the Planet.  [See Balance of the Planet]

    Blitzkrieg 

    BMX XXX 

    board wargames 

        Battle for Germany 

        Battles of General MacArthur 

        Breitenfeld 

        Diplomacy 

        Napoleon at Waterloo 

        Russian Civil War 

        StarForce Alpha Centauri 

        War in the East 

    card games 

    Castle Wolfenstein 

    CinemaWare 

    Civilization  2nd  3rd 

        balancing equations 

    computer games

        focusing on people  2nd  3rd  4th  5th 

    computer games.  [See computer games]

    Cosmic Encounter 

    Cosmic Osmo 

    Custer's Revenge 

    Dance Dance Revolution 

    Defender of the Crown 

    designing technology first  2nd  3rd 

    designing to screen displays  2nd 

    disabling because of piracy  2nd 

    Donkey Kong 

    Dungeons & Dragons  2nd 

        storytelling 

    E.T.  2nd  3rd 

    Eastern Front (1941).  [See Eastern Front (1941)]

    Eleventh Hour, The 

    emotion 

    Empire  2nd 

    Energy Czar 

    Excalibur  2nd  3rd  4th 

        battles  2nd  3rd 

        course of play  2nd 

        diplomacy 

        interpersonal relationships  2nd  3rd 

        manuals 

        maps  2nd 

        moving through the castle  2nd 

        overview of  2nd  3rd 

    Exile 

    First Person Firing Squad 

    first person games  2nd  3rd 

    geometric AI

        Patton versus Rommel  2nd  3rd  4th  5th  6th 

    Gossip  2nd  3rd  4th  5th  6th  7th  8th 

        AI  2nd  3rd 

        implementing  2nd  3rd  4th 

    Grand Theft Auto 

    Grand Theft Auto III 

    Guns & Butter.  [See Guns & Butter]

    Half-Life 

    hand-eye coordination games 

    history of  2nd 

    ideas behind

        Guns & Butter  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd  34th  35th 

        Guns & Butter (****page range will be huge 

    ideas for.  [See ideas]

    Illuminati 

    interactivity

        workload versus payoff  2nd  3rd  4th 

    Last of the Incas 

    Last of the Incas, The 

    Legionnaire 

    legionnaire

        final design  2nd  3rd  4th  5th  6th  7th 

        first draft design  2nd  3rd  4th  5th  6th  7th 

    Legionnaire

        sales of 

        terrain 

        terraine 

    licensed games  2nd 

    Life 

    Little Computer People 

    Magic the Gathering 

    Manhole, The 

    MazeWar 

    memory

        Balance of Power  2nd  3rd 

    Modem Wars 

    Monopoly 

    Moria 

    Mortal Kombat 

    multiplayer games  2nd  3rd  4th  5th  6th  7th 

    Myst 

        storytelling 

    Pac-Man 

    Patton Strikes Back 

    Patton versus Rommel.  [See Patton versus Rommel]

    publishing

        Balance of Power  2nd  3rd 

    Riven 

    saving 

    Scram  2nd  3rd 

    sequels 

    Seventh Guest, The  2nd 

    Sims, The  2nd  3rd 

    skil and action games 

    sleazy games  2nd  3rd 

    Space Invaders 

    Space Panic 

    Star Raiders 

    Talk to the Animals 

    Tanktics  2nd 

    Thirty Years War 

    Three Mile Island 

    twitch games 

    Ultima 

    VCR games 

    video games 

        Donkey Kong 

        Dragon's Lair 

        Pac-Man 

        Space Invaders 

        Space Panic 

    videogames  2nd  3rd  4th  5th  6th 

        SpaceWar 

    war games

        unwar gammes  2nd  3rd 

    wargames 

        checking behind units  2nd  3rd  4th  5th 

        front lines  2nd  3rd  4th  5th 

    wargames.  [See wargames]2nd  [See wargames]

    Whack-A-Mole 

    Wing Commander

        cut scenes 

    Wizard.  [See Wizard]2nd  [See Wizard]

    Wizardry 

games industry

    realities of business  2nd  3rd 

goals 

Gold Rush, the (s/b ital) 

Goodenough, Amanda  2nd 

gore 

Gossip  2nd  3rd  4th  5th  6th 

gossip 

Gossip  2nd 

    AI  2nd  3rd 

gossip

    human behaviors  2nd 

Gossip

    implementing  2nd  3rd  4th 

Grand Theft Auto 

Grand Theft Auto III 

graphic adventures 

graphic details 

graphic realism  2nd  3rd  4th  5th 

    behaviors 

graphics

    quality of 

grids

    Patton versus Rommel  2nd  3rd 

guard routines

    anti-piracy  2nd  3rd 

guns 

Guns & Butter

    combat  2nd  3rd  4th 

    designing the world  2nd  3rd  4th 

    economic systems  2nd  3rd  4th  5th  6th  7th  8th 

    faces  2nd 

    ideas behind the game  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd  34th  35th  36th 

    naming items  2nd  3rd  4th 

    provinces

        building  2nd 

    results of  2nd 

    terrain

        adding  2nd 

Guns, Germs, and Steel (s/b ital) 

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