Chris Crawford on Game Design

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Landeros, Rob 

language  2nd  3rd 

    parsers

        inverse parsers  2nd  3rd  4th  5th  6th  7th 

Language & Species (s/b ital) 

languages

    creating  2nd  3rd  4th 

    FORTRAN 

    iconic systems 

    parsers  2nd  3rd  4th 

Last of the Incas 

Last of the Incas, The 

learning curve 

Legionnaire 

    final design  2nd  3rd  4th  5th  6th  7th 

    first draft design  2nd  3rd  4th  5th  6th  7th 

    quality of 

    sales of 

    terrain 

    terraine 

level editors 

levels of play

    Balance of the Planet  2nd 

licensed games  2nd 

lies 

Life 

life

    value of  2nd  3rd 

Life on the Mississippi (s/b ital) 

line of sight  2nd 

    calculating 

    tracing  2nd  3rd  4th  5th  6th  7th  8th 

    wargames  2nd  3rd  4th  5th  6th  7th  8th 

linguistic input

    wargames  2nd  3rd 

Lisa computer 

Little Computer People 

Liveliest Art, The (s/b ital) 

lock on victory 

Lockheed 

loopholes  2nd 

LOS (line of sight).   [See line of sight]

low-interactivity products  2nd  3rd  4th  5th  6th  7th  8th 

    ideas for  2nd  3rd 

LucasArts 

LucasArts Games

    flight simulators 

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