Chris Crawford on Game Design

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Pac-Man  2nd 

parsers  2nd  3rd  4th  5th 

    inverse parsers  2nd  3rd  4th  5th  6th  7th 

password files

    hiding  2nd 

    reading  2nd  3rd  4th  5th  6th  7th 

pathways

    neural pathways

        sensorimotor challenges  2nd  3rd  4th  5th  6th 

pattern recognition  2nd 

Patton Strikes Back  2nd 

    anti-piracy  2nd  3rd 

    color problems 

    results of  2nd 

    rules of  2nd 

    storytelling  2nd 

    user interfaces  2nd 

    visual presentations  2nd 

Patton versus Rommel

    geometric AI  2nd  3rd  4th  5th  6th 

    grids  2nd  3rd 

    help 

    results of  2nd 

payoff

    for interactive games  2nd  3rd  4th 

people 

    faces  2nd  3rd  4th 

People, Not Things! (s/b in quotes) 

periodicals  2nd 

Perspective of the World, The (s/b ital) 

physical conflict  2nd 

piracy.   [See anti-piracy]

planets

    designing  2nd 

planning

    moves

        in wargames  2nd  3rd 

platforms 

play 

    exotic play  2nd 

    fun  2nd  3rd 

    help  2nd 

    history of  2nd  3rd 

    metaphorical play  2nd  3rd 

    safety  2nd  3rd 

playtesters 

playthings 

pleasurable experiences 

    cartoons  2nd  3rd 

    comics  2nd 

    videogames  2nd  3rd  4th  5th  6th 

Poetics (s/b ital) 

political conflict 

politics

    Balance of the Planet 

    corporate politics  2nd  3rd 

    of innovation  2nd 

population

    designing

        ideas for  2nd 

Populous 

porting

    Tanktics to PET platform  2nd 

Power of Myth, The (s/b ital) 

Prehistory of the Mind, The (s/b ital) 

press

    dealing with  2nd 

problems

    with decentralization  2nd 

    with scheduling

        Balance of the Planet  2nd 

process intensity  2nd  3rd 

    versus data intensity

        balance 

        data capacity 

        difficulty of abstraction  2nd 

        substitutability 

processing power 

producing

    Tanktics  2nd  3rd 

productivity

    ideas for  2nd 

programming 

    resources for learning  2nd 

properties

    of tools 

provinces 

    building  2nd 

psychology

    resources for learning what makes people tick  2nd  3rd  4th 

    versus technology  2nd 

publicity

    for Balance of Power  2nd 

publishers  

publishing

    games

        Balance of Power  2nd  3rd 

purchasing

    software for special reasons 

Purser, Robert 

puzzles 

pyramid systems

    for generating products 

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