Chris Crawford on Game Design

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Z]

Read the Manual (RTFM) 

reading  2nd 

    password files  2nd  3rd  4th  5th  6th  7th 

realism

    cosmetics  2nd 

        matching realism of fantasy 

    graphics  2nd 

realities

    of business  2nd  3rd 

Rear Window (s/b ital) 

reasoning

    numerical reasoning 

    sequential reasoning  2nd 

    social reasoning  2nd  3rd 

    spatial reasoning  2nd 

recreational challenges 

rectgrids  2nd  3rd 

recursion

    anti-piracy  2nd  3rd 

Red Balloon, The (s/b ital) 

reductio ad absurdem 

relationships

    combat relationships

        Siboot  2nd  3rd  4th 

research

    Balance of Power  2nd 

resolution 

resource management  2nd 

resources

    for communications  2nd  3rd  4th 

    for learning what makes people tick  2nd  3rd  4th 

    for programming  2nd 

    for systems  2nd  3rd  4th  5th 

    periodicals  2nd 

restrictions

    interstitial stories  2nd 

results

    of Balance of the Planet  2nd 

    of Guns & Butter  2nd 

    of Patton Strikes Back  2nd 

    of Patton versus Rommel  2nd 

    of Siboot  2nd  3rd  4th 

reviews

    of Balance of the Planet  2nd 

Rise of the West, The (s/b ital) 

risk 

risks  2nd  3rd  4th 

Riven 

River out of Eden (s/b ital) 

role-playing

    storytelling  2nd 

role-playing games (RPG) 

RPG (role-playing games) 

RTFM (Read the Manual) 

rubber maps

    Balance of Power 

rules

    challenges  2nd 

    of Patton Strikes Back  2nd 

rules of software design

    what does the user do  2nd  3rd  4th 

Russian Civil War 

Категории