Chris Crawford on Game Design

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tables

    frequency tables 

talent 

TaleSpin 

Talk to the Animals.   [See also Siboot]2nd  [See also Siboot]

tanagadalang 

Tanktics  2nd 

    2-player version  2nd  3rd 

    Avalon-Hill 

    initial programming 

    input and output  2nd  3rd 

    KIM-1  2nd  3rd 

    life of 

    line of sight

        calculating 

    linguistic input  2nd  3rd 

    maps  2nd  3rd  4th  5th  6th 

    planning moves  2nd  3rd 

    porting to PET platform  2nd 

    producing, marketing, and selling  2nd  3rd 

    results of 

    showing it off 

    sound effects  2nd 

technical schools 

technology

    designing before the game  2nd  3rd 

    VCS  2nd  3rd  4th  5th  6th  7th 

technology transitions

    ideas for  2nd  3rd 

technology-versus psychology  2nd 

Television Interface Adapter (TIA) 

television.   [See cinema]

terrain 

    adding

        to Guns & Butter  2nd 

    Legionnaire  2nd 

    Patton versus Rommel 

    trees 

    wargames  2nd  3rd  4th  5th 

Texas Instruments

    sound-effects chips 

text adventures 

text variables 

third-world dictator  2nd 

Thirty Years War 

Thoughts on the Word Set  2nd 

threaded execution 

Three Mile Island 

throwing  2nd 

TIA (Television Interface Adapter) 

titles 

tools

    fundamental properties of 

    mistakes

        over-reliance on tools  2nd  3rd  4th  5th  6th 

Touched with Fire (s/b ital) 

tracing

    line of sight  2nd  3rd  4th  5th  6th  7th  8th 

Trameil, Jack 

Tramp Abroad, A (s/b ital) 

transitive combat relationships 

trees

    hexgrids 

Trust and Betrayal 

tuning

    Eastern Front (1941)  2nd  3rd  4th  5th  6th 

Turn Signals are the Facial Expressions of Automobiles (s/b ital) 

twitch games 

two-dimensional display 

typing 

Tyrannosaurus Rex

    attacking creative ideas  2nd  3rd 

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