Chris Crawford on Game Design

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Walden (s/b ital) 

war games

    unwar games  2nd  3rd 

War in the East 

War Trap, The (s/b ital) 

WarCraft 

wargames 

    AI  2nd  3rd  4th  5th  6th  7th 

    asymmetric combat  2nd 

    combat systems  2nd  3rd 

    decentralization  2nd 

    designing  2nd  3rd  4th 

        Eastern Front (1941)  2nd  3rd  4th 

    initial programming

        of Tanktics 

    line of sight  2nd  3rd  4th  5th  6th  7th  8th 

        calculating 

    linguistic input  2nd  3rd 

    maps 

    Patton Strikes Back.  [See Patton Strikes Back]

    planning moves  2nd  3rd 

    Tanktics

        maps  2nd  3rd  4th  5th  6th 

    Tanktics.  [See Tanktics]

    terrain  2nd  3rd  4th  5th  6th 

    Wizard.  [See Wizard]

wargames.   [See games]

Warshaw, Howard 

Way Things Work, The (s/b ital) 

weapons

    guns 

Western Canon, The (s/b ital) 

Whack-A-Mole 

Wheels of Capitalism, The (s/b ital) 

Wheels of Commerce, The  2nd 

When Wish Replaces Thought (s/b ital) 

White, Dan 

Why Men Rule (s/b ital) 

Wing Commander

    cut scenes 

Wizard  2nd 

    asymmetric combat  2nd 

    designing  2nd  3rd  4th 

    line of sight  2nd  3rd  4th  5th  6th  7th 

Wizardry  2nd 

women

    conflicts  2nd 

wondering  2nd 

word processing 

workload

    for interactive games  2nd  3rd  4th 

worlds

    designing

        for Guns & Butter  2nd  3rd  4th 

    provinces

        building 

Wright, Will 

writing 

    design essays

        for Siboot  2nd  3rd  4th 

Writing Systems (s/b ital) 

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