Awesome 3d Game Development: No Programming Required (Charles River Media Game Development)

D

darkbasic.com, 310

Delphi, 68

design documents, 3, 45–47

appendixes for, 56–57

characters in, 51–53

defined, 46–47

elements of, 49–59

game market, 58

game proposals, 57

importance of, 47

levels in, 50–51

menu navigation in, 53

miscellaneous information in, 56

music effects in, 54–55

number of players in, 55–56

required resources in, 59

scheduling in, 59

sound effects in, 54–55

storyline in, 50

technical information in, 58–59

user interface in, 54

designers, 2–3

development team, 2–6

artists, 4–6

audio-related positions, 4

designers, 2–3

producer, 6

programmers, 3–4

secondary positions, 6–7

Diffuse Map Properties (MilkShape), 269

digital art pens, 14–15

digital cameras, 14

digitizers, 14

Direction (MMF), 100, 101, 118

Director, Macromedia, 68–69

DirectShow (MMF), 307

DirectX, 66, 364

Disappearing (MMF), 293

Display Range Bar (Audition), 146

door slam, sound of, 160

Draw tool (Paint Shop Pro), 207

drawing

background, 224–33

clouds, 234–41

duck, 248–54

Duck Blast

animating, 290–97

3D models, 258–81

graphics, 224–55

movement events, 301–6

multiplying ducks, 298–300

music effects, 306–7

sound effects, 306–7

ducks

animating, 295–97

drawing, 248–54

duplicating, 298–300

modeling, 258–64

skin for, 264–71

Duplicate

MilkShape, 261

MMF, 97

Duplicate Object (MMF), 97

Duplicate Selection (MilkShape), 189

DVD-ROM, 13

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