Awesome 3d Game Development: No Programming Required (Charles River Media Game Development)
We are going to do a step-by-step on setting up the duck movement in MMF.
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Position the duck on the right side of the frame (see Figure 19.28).
Figure 19.28: The duck is on the right side of the frame. -
Right-click on the duck to display a pop-up menu (see Figure 19.29
Figure 19.29: The pop-up menu has various properties.). -
Choose Properties, New Movement from the menu.
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The Choose Move window is displayed (see Figure 19.30).
Figure 19.30: The Choose Move window is displayed. Bouncing Ball can be selected.
The Ball movement setup window is opened (see Figure 19.31).
Figure 19.31: Ball movement options are visible. -
Lower the speed to the second position (see Figure 19.32).
Figure 19.32: Change the speed for the object. -
Click on the Initial Direction tab (see Figure 19.33).
Figure 19.33: The initial direction of the object can be set to any of the available options. -
Click on the open circle to deselect all directions.
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Choose the left arrow only (see Figure 19.34).
Figure 19.34: Left arrow should be the only direction that is selected. -
Click OK to close movement.
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