Killer Game Programming in Java

Index

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managed images

Maze3D

     class diagrams

     code for

     floor, tiling

         textured plane

    maze

         managing

         plan

     scene generation approaches

     scenery, creation

         backgrounds

     user interface

     viewpoints

         avatars

         backfacing camera

         birds-eye view

         clip distances

         FOV

         keyboard controls

         moving

         positioning of

         spotlights

MazeManager class

MediaTracker class

memory leaks, Java

MemoryImageSource class

MetaMessage class

MIDI

     MidiInfo information storage

         pausing and resuming sequences

         stopping sequences

     sequences

         audio effects on

         playing

         Sequencer methods

     synthesis

         approaches to 2nd

         MIDI messages to synthesizer receiver port 2nd

         note-playing message to MIDI channel

         sequences, creating

MidiChannel class

MidiMessage class

MidisInfo class

MidisLoader

    sequences

         closing

         pausing and resuming

         playing

         stopping

MidisLoader class

Mixer class

mixer controls

MorphingMesh class

MouseListener

MouseRotate class

MouseTranslate class

MouseZoom class

MoveableEllipticLimb class 2nd

MoveableLimb class 2nd

Mover3D

     articulated and morphing

     articulated figure approach

         building figures

    articulation

         and mesh deformation

         and skinning

     class diagrams

     code for

     commands panel

         processing commands

    figures

         making and moving

         other articulated

     kinematics, forward and inverse

    limbs

         modeling

         moving

     scene creation

     user input processing

MultiChat class

MultiTimeClient class

MultiTimeServer class

MyTimerTask class

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