Killer Game Programming in Java

Index

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NameServer class

NetFourByFour class

NetTour3D

     class diagrams

     code for

     NVE, as simple

     scene creation, client

     server activities

         broadcasting

         client-to-client messaging

     server monitoring

         distributed sprite class

         distributed sprite creation

         distributed sprite moving and rotating

         sprite detail requests, responding to

         sprite details, other client's

     sprites

         defining

         local

networking

     client/server model

     communication, elements of

         bandwidth

         latency

         protocol

         reliability

         topology

     example code

     firewalls

         applets as clients

         proxy authorization

         web page retrieval

         web-based client and server

     other Java approaches

     P2P Java programming

         multicasting

     P2P model

    TCP client

         and multiplexing server

         and multithreaded server

         and sequential server

         UDP client and server

NormalGenerator class

NotesSynth, extending

NVE (networked virtual environment)

     background on

     elements of

         consistency

         dead reckoning

         objects

         real-time

         scalability

         security

         spaces 2nd

         users (avatars)

         views

     gaming acronyms

     other Java NVEs

         Sun Game Server

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