Focus On Curves and Surfaces (Focus on Game Development)
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| Table of Contents | |||
| | Focus on Curves and Surfaces | ||
| | Introduction | ||
| Part One - Focus on Basics | |||
| | Chapter 1 | - | Polynomial Curves |
| | Chapter 2 | - | Trigonometric Functions |
| Part Two - Focus on Curves | |||
| | Chapter 3 | - | Parametric Equations and Bezier Curves |
| | Chapter 4 | - | B-Splines |
| | Chapter 5 | - | NURBS |
| | Chapter 6 | - | Subdivision of Curves |
| Part Three - Focus on Surfaces | |||
| | Chapter 7 | - | Basic Surface Concepts and Bezier Surfaces |
| | Chapter 8 | - | B-Spline Surfaces |
| | Chapter 9 | - | NURBS Surfaces |
| | Chapter 10 | - | More NURBS Surfaces |
| | Chapter 11 | - | Higher-Order Surfaces in DirectX |
| Part Four - Appendixes | |||
| | Appendix A | - | Derivative Calculus |
| | Appendix B | - | A Quick Look at Vectors |
| | Appendix C | - | Bibliography |
| | Appendix D | - | What's on the CD |
| | Index | ||
| | List of Figures | ||
| | List of Tables | ||
| | List of Definitions | ||
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