Focus On Curves and Surfaces (Focus on Game Development)
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Overview
Bezier surfaces suffer from the same limitations present in Bezier curves. In this chapter, I will explain how to build surfaces based on B-spline concepts. Many of the basic ideas will carry over from Chapter 7, "Basic Surface Concepts and Bezier Surfaces," but I will introduce the following new material:
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Advantages of B-splines over Bezier surfaces
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Extending B-spline curves to surfaces
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Implementing B-spline surfaces
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