Focus On Curves and Surfaces (Focus on Game Development)

 

In Conclusion

The relatively short length of this chapter is indicative of the fact that surfaces are relatively simple extensions of the concepts you should already know. In the next chapter, I will provide the same explanations for NURBS surfaces before moving on to different kinds of surfaces in Chapter 10, "More NURBS Surfaces." Before I get too far ahead of myself , let me review:

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