Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)

1:

What is round-off error? How does it accumulate?

2:

What is a derived attribute?

3:

What is the most common implementation of an association?

4:

What are some other possible implementations of associations?

5:

What are the rules used to determine visibility?

6:

What are they four kinds of visibility and how are the denoted?

7:

What does «friend» dependency indicate? What is a reasonable use of it?

8:

What is the difference between an O(n) and O(log n) algorithm?

9:

What is the common way of indicating error conditions in C? What are the problems with it?

10:

What is the common way of indicating error conditions in C++? What are the advantages and problems with that?

Категории