Apple Pro Training Series: Advanced Logic Pro 7

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

sample accurate

     defined

     Logic automation

     waveforms

Sample Editor 2nd 3rd 4th 5th 6th 7th 8th

     defined

     EXS24 Instrument Editor 2nd

     overview of

     Pencil tool 2nd 3rd

     playing Audio Regions in 2nd 3rd 4th

     Time and Pitch Machine

     working with 2nd 3rd

Sampler Instruments

samplers [See EXS24 sampler]

samples, importing into project

sampling rate

saturation

saving

     Apple Loops

     audio files in Broadcast WAVE format

     Channel Strip settings

     I/O labels 2nd

     Score Styles

     song templates 2nd

     sound as presets

     zoom settings 2nd 3rd 4th

Scale parameter

scaling

     automation 2nd

     Scale parameter

Scissors tool

     defined

     isolating wanted tracks with 2nd 3rd

     using edits to create parts

Score Editor

     adjusting note length 2nd

     creating Instrument Sets 2nd 3rd 4th

     creating parts for printing 2nd 3rd 4th 5th 6th

     creating polyphonic Score Styles 2nd 3rd 4th 5th 6th 7th

     creating Score Styles 2nd 3rd 4th

     defined

     displaying page view in

     entering notes with step input 2nd 3rd

    graphically entering notation [See graphic input]

     opening

     preparing MIDI Regions for notation 2nd 3rd 4th

Score Styles

     creating mapped instruments with 2nd

     overview of 2nd 3rd 4th

     polyphonic 2nd 3rd 4th 5th 6th 7th

scoring to picture 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd

     importing Broadcast WAVE file 2nd 3rd

     importing media

     importing XML from Final Cut Pro 2nd 3rd 4th

     locking SMPTE position of sound effects following import 2nd

     positioning events on Timeline 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

     setting up synchronization 2nd 3rd 4th 5th 6th 7th 8th 9th

     spotting movie 2nd 3rd 4th 5th 6th 7th

     summary

screensets

     adding Track Mixer to existing

     customizing 2nd 3rd

     defined

     importing 2nd

     unlocking vs. locking 2nd 3rd

Scroll in Play

scrubbing

     defined

     Scissors tool

Sculpture 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th

     adjusting pickups 2nd

     processing sound 2nd 3rd

     saving and trying presets

     understanding String element 2nd 3rd 4th 5th

     using modulation in 2nd 3rd

     using Objects in 2nd 3rd 4th 5th 6th

search function 2nd 3rd

Search Tags, Apple Loops 2nd

Send

     defined

     incorporating external effects processors 2nd

     using Aux channels for bus returns 2nd 3rd 4th

     using mixer Groups 2nd 3rd 4th

Sensitivity control, DeEsser 2nd

Sensitivity slider, transients

sequence (sq) 2nd

sequencer

     defined

     Logic as notating

     quantizing Regions

setup, I/O [See I/O (input/output) setup]

short I/O labels 2nd 3rd 4th

Shuffle

Shuttle Forward command, assigning keys to

Shuttle Rewind command, assigning keys to 2nd 3rd

signal flow control 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd

     adding tracks to Track view 2nd 3rd

     incorporating external effects processors 2nd 3rd 4th

     summary

     using Aux channels for bus returns 2nd 3rd 4th

     using bus channels as submixes 2nd 3rd

     using mixer Groups 2nd 3rd 4th 5th 6th 7th 8th

Signature track, Global tracks

sine waves

Skip Cycle 2nd

Smart snap

SMPTE (Society of Motion Picture and Television Engineers)

     adding markers during playback

     defined

     giant size of display 2nd

     locking position 2nd

     positioning events by spotting video 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

     positioning events with Event Float 2nd 3rd 4th

     positioning events with Pickup Clock 2nd 3rd

     time code 2nd 3rd 4th 5th

     wrapping up project

Snap mode

snare voices 2nd

Society of Motion Picture and Television Engineers [See SMPTE (Society of Motion Picture and Television Engineers]

software instruments

     disadvantages of

     EFM 1 FM synthesizer 2nd

     ES1 virtual analog synthesizer 2nd 3rd

     ES2 synthesizer 2nd 3rd 4th

     EVD6 vintage clavinet 2nd 3rd

     EVP88 vintage electric piano 2nd 3rd

     EXS24 sampler 2nd 3rd 4th 5th 6th 7th

     GarageBand vs. Logic 2nd 3rd 4th 5th 6th 7th

     Global tracks 2nd 3rd

     overview of

    Sculpture [See Sculpture]

     summary 2nd

     treating MIDI hardware as software 2nd 3rd

     types of 2nd 3rd 4th

    Ultrabeat [See Ultrabeat]

     user interface 2nd 3rd 4th 5th 6th 7th

solo

    adding tracks to Track view [See Track Solo]

    adjusting voice for [See Track Solo]

    Aux channel [See Track Solo]

    channeling plug-in locations [See Track Solo]

    Cycle function and [See Track Solo]

    defined [See Track Solo]

    EXS24 sampler [See Track Solo]

    external effects processors [See Track Solo]

    for snare voice [See Track Solo]

    mute suppression during bus [See Track Solo]

    of track assigned to bus [See Track Solo]

    panning stereo tracks [See Track Solo]

    quantizing Regions [See Track Solo]

    Score Style rests and [See Track Solo]

    using Compressor [See Track Solo]

    using copies [See Track Solo]

    using Global tracks [See Track Solo]

    using mixer Groups [See Track Solo]

Solo button, Transport panel 2nd

Solo tool

Song Position Line [See SPL (Song Position Line]

Song Settings window 2nd 3rd 4th

song templates

     backing up and transporting I/O setup 2nd 3rd

     defined

     saving 2nd

     working with 2nd 3rd

song, defined

sound effects

Soundtrack Loop Utility [See Apple Loops]

Space Designer

     adding plug-ins to projects 2nd 3rd

     bus effects and 2nd 3rd

speedier workflow [See workflow, speed]

SPL (Song Position Line)

     adding markers during playback

     adding markers in Marker track

     defined

     entering notes with step input 2nd 3rd

     moving nonlinearly within songs

     navigating with markers

     using key commands

     zoom positioning 2nd 3rd

Split Regions by Song Position command

spotting 2nd 3rd 4th 5th 6th 7th

     defined

     detecting cuts 2nd

     positioning events by 2nd 3rd 4th

     using markers for Beat Mapping 2nd 3rd 4th 5th 6th

sq (sequence) 2nd

Standard Instrument

Standard MIDI file

staves, Score Styles

step grid

step input 2nd 3rd 4th

Step Input Keyboard 2nd 3rd 4th

Step Sequencer, Ultrabeat 2nd 3rd 4th 5th 6th 7th

     applying swing 2nd

     copying sequence from one voice to another 2nd

     sequencing voices 2nd

     triggering patterns via MIDI 2nd

     working with 2nd

step width

step-time

stereo

     panning stereo tracks 2nd 3rd 4th

     Stereo Mastering template

Stop button, Transport panel

Strength control

     DeEsser 2nd

     Sculpture 2nd 3rd

String element, Sculpture 2nd 3rd 4th 5th

Style parameter

     drums 2nd

     scores 2nd 3rd

submixers 2nd 3rd

Suppressor Frequency, DeEsser

Swing knob, Step Sequencer 2nd

synchronization 2nd 3rd 4th 5th 6th 7th 8th 9th

     opening movie 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th 81st 82nd 83rd 84th 85th 86th 87th 88th 89th 90th 91st 92nd 93rd 94th 95th 96th 97th 98th 99th 100th 101st 102nd

     setting up 2nd

     SMPTE time code and 2nd 3rd 4th 5th

synthesizers

     defined

     EFM 1 FM 2nd

     ES 2nd 3rd 4th 5th

     ES1 virtual analog 2nd 3rd

     types of

SysEx (System Exclusive) data 2nd

system requirements, Logic Pro 7

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