DirectX 9 Audio Exposed: Interactive Audio Development

A

ActiveX control, 435

Activity, setting, 279

adaptive audio, 3, 6, 369

additive-subtractive approach, 375

design, 372, 376, 390, 439

design document, 369

differences from interactive audio, 6

in Asheron's Call, 475

in NOLF, 338

in Wide Sounds, 439

macro-adaptability, 374

micro-adaptability, 374

Additive Curve IDs, 16

aesthetics in web audio design, 439

Aho, Erik, 371, 387

AI in Halo, 429

Aligned Cut In, 209

ambience, 4, 300

anchor tags, 461

animation sounds, 426

animation synchronization, 339

art and science, 501

articulation, 30

in DLS instruments, 30

Asheron's Call 2, 473

avatar, 473

project goals, 475

project overview, 477

technical considerations, 486

audio

budget, 4

for the web, 437

on the Xbox, 419

producer, 3

AudioPath, 15, 137, 139, 223, 224

3D, 231, 236, 286, 302

3D position, 324

Activate, 238, 289

Buffer, 227, 247

Configuration, 229

creating in script, 455

Deactivate, 289

DirectSound Phase, 227

distance calculation, 321

DMO, 227

Download, 232

embedded, 212, 234

in Russian Squares, 381

in Wide Sounds, 451

loading, 229

max 3D, 324

max limit, 323

mono, 231, 287

music, 231

Performance Phase, 225

Phases, 225

PlaySegmentEx(), 233

predefined, 231

reassigning, 319

Stage, 236

stereo, 231, 287

stopping, 288

swapping, 310, 321

Tool, 246

Unload, 232

Volume, 237

AudioPathItemInfo, 250

AudioPath Jones, 239

AudioVBScript, 112, 271

auditioning DLS instruments, 29

avatar, 473

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