DirectX 9 Audio Exposed: Interactive Audio Development

M

macro-adaptability, 374

marker, 205

Marker Track, 37

massively multiplayer games, 473

music for, 474

Mastelotto, Pat, 502

McLachlan, Sarah, 506

memory footprint, 4

memory use in DirectMusic, 13

Message Window, 120

MFC, 135, 161

micro-adaptability, 374

MIDI, 226

DirectMusic and, 8, 9, 14, 15

Channel, 180

control over wave playback, 20

Controllers, 15, 16

MIDI file, 8, 160

reading into Producer, 76

Min, Mike, 371

Mingle, 286, 297

implementation, 324

Mix-in Buffer, 228

Moby, 506

MOD files, 8

Monolith, 387

mood, 7

Mother of All Windows, 52, 104

motif, 56, 197

in NOLF, 392, 405

in Russian Squares, 384

in Wide Sounds, 437

in Worms Blast, 466, 470

looping, 384

munchkin, 301

music cells, 370, 377

music layers, 371

music sets, 389

music states, 388, 391

instrument level variation, 403

MUSIC_TIME, 188

musical form, 372, 373

musical space, 482

Mute Track, 181

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