DirectX 9 Audio Exposed: Interactive Audio Development

Chapter List

Chapter 15: A DirectMusic Case Study for Russian Squares for Windows XP Plus Pack
Chapter 16: A DirectMusic Case Study for No One Lives Forever
Chapter 17: A DirectSound Case Study for Halo
Chapter 18: A DirectMusic Case Study for Interactive Music on the Web
Chapter 19: A DirectMusic Case Study for Worms Blast
Chapter 20: A DirectMusic Case Study for Asheron's Call 2: The Fallen Kings
Chapter 21: Beyond Games: Bringing DirectMusic into the Living Room

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