DirectX 9 Audio Exposed: Interactive Audio Development
Chapter List
- Chapter 15: A DirectMusic Case Study for Russian Squares for Windows XP Plus Pack
- Chapter 16: A DirectMusic Case Study for No One Lives Forever
- Chapter 17: A DirectSound Case Study for Halo
- Chapter 18: A DirectMusic Case Study for Interactive Music on the Web
- Chapter 19: A DirectMusic Case Study for Worms Blast
- Chapter 20: A DirectMusic Case Study for Asheron's Call 2: The Fallen Kings
- Chapter 21: Beyond Games: Bringing DirectMusic into the Living Room
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