3D Game Programming All in One (Course Technology PTR Game Development Series)
So, now we have our player's model ready to appear in the game as our avatar, we've got wheels for him to get around in, and a way to figure out where he's been.
We've also put some things in the game world for the player to pursue to accumulate points, and a way to discourage other players from accumulating too many points for themselves (by killing them).
All of these features are created on the server. In the next chapter, we will add the features that will be handled by the game client.
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