3D Game Programming All in One (Course Technology PTR Game Development Series)
So there you have it. I hope your fingers aren't worn to the bone. You can see that there is a great deal of power available to those worn fingertips. I'm sure that as you've progressed through the preceding chapters, your head began to fill with all sorts of ideas about things you might want to do. In the next and final chapter of the book, I have a few things I want to say on that topic.
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