3D Game Programming All in One (Course Technology PTR Game Development Series)

V

ValidateMemory() function, 724

variable property, 341, 344

variable token, 737

variables

case-sensitivity, 54

defined, 53

identifiers, 54

keywords, 53

member, 127

vector images, 288-289

vector layers, 291

vector triplets, 97

VectorAdd() function, 725

VectorCross() function, 725

VectorDist() function, 725

VectorDot() function, 725

VectorLen() function, 725

VectorNormalize() function, 726

VectorOrthoBasis() function, 726

VectorScale() function, 726

VectorSub() function, 726

vehicle models

body of vehicle, 467-472

collision mesh, 476

collisions, 612-613

fenders, 473-474

mount nodes, 475-476

mounting, 611

sketches, 466-467

skins, 476

sounds, 572-578

testing, 477-478

textures, 278

WheeledVehicleData property, 618-619

wheels, 476-477

velocity property, 599

velocityVariance property, 600

Vertex button (MilkShape Model tab), 399

Vertex menu (MilkShape 3D), 391, 393

vertex shaders, 101

Vertex tool (MilkShape), 488

vertSizing property, 164

VideoSetGammaCorrection() function, 260, 726

View menu (Audacity tool), 545, 547

Viewport tab (Preferences dialog box), 404

Viewports command (MilkShape Window menu), 397

visibility tracks, animation, 27

visible property, 339

visibleDistance property, 520

volume control, Audacity tool, 541

volume property, 551

volumetric fog, 523

vScrollBar property, 225, 343

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