3D Game Programming All in One (Course Technology PTR Game Development Series)
Chapter 1: Introduction to 3D Game Development
- Some Popular Retail 3D Games and Their Genres
Chapter 2: Introduction to Programming
- grep? What Kind of Name Is That?
- Special Find Characters
- Typeless? Forward Declarations? Huh?
Chapter 4: Game Programming
- Namespaces
- Packages, Add-ons, Mods, and Modules
- Debugging Scripts Using the trace() Function
Chapter 5: Game Play
- Profile Sizing Settings: horizSizing and vertSizing
Chapter 7: Common Scripts
- What's a CRC Value, and Why Should I Care?
Chapter 12: Terrains
- Establishing Terrain Sizes
Chapter 13: Introduction to Modeling with MilkShape
- MilkShape Plug-Ins
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