3D Game Programming All in One (Course Technology PTR Game Development Series)
The common subtree contains code and resources for the following capabilities:
-
Common server functions and utilities, such as authentication
-
Common client functions and utilities, such as messaging
-
In-game world editor
-
Online debugger
-
Lighting management and lighting cache control code
-
Help features and content files
-
User interface definitions, widget definitions, profiles, and images
We will not be using all of these features in the code we'll be looking at in this chapter, but by the end of the book, we will be using all of it!
Категории