Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Chapter 2: Preliminary Math
- Table 2.1: OPERAND NOTATION
- Table 2.2: OPERATOR NOTATION
Chapter 5: Shader Setup in DirectX
- Table 5.1: FFP Vertex Shader Register Mapping
Part I: Vertex Shader Reference
- Table 8.1: FVF Vertex Shader Register Mapping
Part II: Pixel Shader Reference
- Table 8.1: Directx 9 Texture Stage State
- Table 8.2: Directx 9 Texture Sampling State
- Table 8.3: Vertex Color Register Properties
- Table 8.4: Constant Register Propertis
- Table 8.5: Texture Register Properties
- Table 8.6: Temporary Register Properties