Creating Emotion in Games: The Craft and Art of Emotioneering

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

abilities

    increased abilities

        awards 

Abilities Beyond the Norm

    Role Induction Techniques 

accomplishment

    Role Induction Techniques 

action

    NPCs 

    prompting through dialogue  2nd 

action puzzles

    Motivation Techniques 

actions

    choices of  2nd 

    heroic actions

        to protect each other  2nd 

adding

    color to dialogue  2nd  3rd  4th 

    emotional depth to games

        through symbols  2nd  3rd 

Adding Emotional Depth to a Game Through symbols Techniques

    case studies

        Boston Physicist  2nd  3rd 

admiration

    chemistry with NPCs  2nd 

    MMOGs 

adult emotions

    Cross-Demographic Techniques  2nd 

adventures

    shared adventures

        Group Bonding Techniques 

Aesthetics  2nd 

agency  [See Self-Created Stories]

agendas

    forced to carry out other's agendas

        Plot Interesting Techniques 

agents

    screenwriters 

Aidyn Chronicles  2nd 

alpacas 

ambivalence

    dialogue  2nd  3rd 

ambivalence between characters 

ambivalence toward a enemy

    Emotionally Complex Moments and Situations Techniques  2nd  3rd  4th  5th  6th 

ambivalence toward a friend

    Emotionally Complex Moments and Situations Techniques 

ambivalence toward a situation

    Emotionally Complex Moments and Situations Techniques  2nd 

American Beauty  2nd 

ANDERSON 

anticipation of needs

    chemistry with NPCs  2nd 

appearances

    shared appearances

        Group Bonding Techniques 

applying

    MNR to games  2nd  3rd  4th 

appreciated and valuable roles

    Role Induction Techniques  2nd 

appreciation  2nd  3rd  4th 

art

    direction of 

    reasons for putting emotion in games 

artists

    reality 

attaining

    wisdom 

attempts

    at First-Person Character Arc Techniques  2nd  3rd  4th 

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