Creating Emotion in Games: The Craft and Art of Emotioneering

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Game Developers Conference 

game engines 

game scripts  2nd 

game versus toy controversy 

gameplay

    avoiding interruptions  2nd  3rd  4th 

    balance of  2nd 

    emergent gameplay  2nd 

    repetitive gameplay

        avoiding  2nd 

games

    Aidyn Chronicles  2nd 

    Buffy the Vampire Slayer

        theme of game  2nd 

    case studies  [See case studies]

    dialogue

        versus films 

    Final Fantasy X  2nd 

        problem generalization 

        self-created stories 

        sparse dialogue 

    Gladiator: The Crimson Reign 

    Grand Theft Auto III 

        gameplay interruptions 

        mixed impact modes 

        silent characters 

    groups

        relevance for games 

    Half-Life 

    hypothetical games  2nd  3rd  4th  5th  6th  7th  8th  [See hypothetical games]9th  [See hypothetical games]

    Ico 

        symbols  2nd 

    Max Payne  2nd  3rd  4th 

    Medal of Honor Rising Sun 

    messages in  2nd 

    racing games

        brainstorming emotional complexity 

    reality-based games versus fantasy and Sci-Fi games  2nd 

    Star Trek Voyager: Elite Force

        realism 

    Star Trek Voyager\: Elite Force

        action puzzles 

    The Sims

        game versus toy controversy 

        self-created stories 

    Thief

        Role Induction Techniques case study  2nd 

    Undying 

    Vice City 

        silent characters 

    winning

        by going through First-Person Character Arcs 

    Zone of the Enders: The 2nd Runner

        review of 

    Zone of the Enders\: The 2nd Runner

        review of 

Genre Twisting 

Gladiator: The Crimson Reign 

Go

    complex relationships 

goals

    Mini-Goals

        Plot Interesting Techniques 

    shared goals

        Group Bonding Techniques 

good and evil

    brainstorming emotional complexity  2nd  3rd 

    Emotionally Complex Moments and Situations Techniques 

Good Will Hunting 

Grand Theft Auto III 

Grand Theft Auto III

    gameplay interruptions 

    mixed impact modes 

    silent characters 

Group Bonding Techniques  2nd  3rd 

    Bam-Bam Dialogue 

    challenges in squad-based first-person shooters  2nd 

    complementary skills 

    hypothetical games  2nd 

    shared adventures 

    shared appearance 

    shared goals 

    shared ordeals 

    shared references 

    shared rituals 

    speaking highly of each other behind their backs 

    taking heroic actions to protect each other  2nd 

Group Deepening Techniques  2nd  3rd  4th  5th 

    hypothetical games 

        Aesthetics 

        Nobility 

        Wisdom  2nd 

    Traits

        considerations for 

    Traits versus quirks 

Group Interesting Techniques  2nd  3rd 

    case studies 

        Blades, The  2nd  3rd 

        Korimutay, The  2nd 

        Tabrene, The  2nd  3rd 

    Traits

        considerations for 

    Traits versus quirks 

groups 

    case studies 

        Blades, The  2nd  3rd 

        Korimutay, The  2nd 

        Tabrene, The  2nd  3rd 

    Character Diamonds  2nd 

    giving a face to  2nd 

    giving depth to  2nd 

    Klingons  2nd 

    relevance for games 

    Traits

        considerations for  2nd 

        versus quirks  2nd 

grow to become better person

    chemistry with NPCs  2nd  3rd  4th 

growth

    of characters  [See Character Arcs]

guide

    to hiring screenwriters  2nd  3rd  4th  5th 

guidelines

    for Character Diamonds  2nd  3rd 

Категории