Creating Emotion in Games: The Craft and Art of Emotioneering

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Half-Life  

HALL #1 

HALL #2 

happy events

    Character Arcs 

Harold, Charles

    New York Times review of Zone of the Enders\: The 2nd Runner (ITALIC)  2nd 

heroic actions

    taking to protect each other

        Group Bonding Techniques  2nd 

hiding

    limitations

        with Masks 

    secrets  2nd  3rd 

higher score

    Motivation Techniques  2nd 

hiring

    screenwriters  2nd  3rd  4th  5th 

history

    Rich World Techniques  2nd 

Honor 

Hood Ornament case study  2nd  3rd  4th  5th 

hostages

    Plot Interesting Techniques 

humor

    self-deconstructing humor  2nd 

    trendy comedy 

hypothetical games  2nd  3rd  4th  5th  6th  7th 

    Dialogue Deepening Technique  2nd 

    Dialogue Deepening Techniques  2nd 

    Group Bonding Techniques  2nd 

    Group Deepening Techniques 

        Aesthetics 

        Nobility 

        Wisdom  2nd 

    Mixed Emotions in WWII

        Player Toward NPC Relationship Deepening Techniques 

    NPC Toward Player Relationship Deepening Techniques  2nd  3rd 

    seeing situations that aren't black and white  2nd  3rd  4th 

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