Creating Emotion in Games: The Craft and Art of Emotioneering

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Ico 

    symbols  2nd 

Ico case study 

Idea Mapping  [See also Multiple Viewpoints]2nd  [See also Multiple Viewpoints]3rd  [See also Multiple Viewpoints]4th  [See also Multiple Viewpoints]

    plot deepening  2nd  3rd  4th 

        and theme  2nd 

illustrations

    ANDERSON 

    HALL #1 

    HALL #2 

impact

    Self-Created Stories  2nd  3rd  4th 

implying

    success

        Character Arcs 

in-game cinematics  2nd 

incentives  [See rewards]

incongruence  2nd  3rd  4th 

    Emotionally Complex Moments and Situations Techniques  2nd  3rd 

increments of growth

    Character Arcs 

Indiana Jones and the Temple of Doom 

individuals

    Character Diamonds 

inducing

    players

        to identify with personalities of characters 

influencing

    player's actions and decisions through emotion  2nd 

information

    splitting up  2nd  3rd  4th 

injecting emotion into a game's story elements  2nd  3rd  4th  5th  6th  7th  8th  9th 

insiders

    MMOGs 

insight 

integrity

    Emotionally Complex Moments and Situations Techniques 

interesting

    versus deep  2nd  3rd 

interesting plot

    Motivation Techniques  2nd 

interruptions

    cinematics 

interruptions to gameplay

    avoiding  2nd  3rd  4th 

items

    vital to missions

        rewards 

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