Creating Emotion in Games: The Craft and Art of Emotioneering

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magic  2nd 

    bringing people back to smiling and play  2nd  3rd 

    co-creating life  2nd  3rd  4th 

    creating life out of nothing  2nd  3rd 

    creating new worlds or enriching existing worlds  2nd  3rd  4th 

magic pills 

marketing

    reasons for putting emotion in games 

Masks 

masks  2nd 

Masks

    for hiding character's limitations 

massively multiplayer online games (MMOGs)

    valuable and appreciated roles  2nd 

    World Induction Techniques  2nd 

Matrix, The 

maturity 

Max Payne 

Max Payne  

Max Payne  2nd 

meaning

    experience with meaning 

Meaningful Nonlinear Re-Sequencing  [See MNR]

mechanics  2nd 

    pick-things-up mechanics 

Medal of Honor Rising Sun 

media

    reasons for putting emotion in games 

messages

    in games  2nd 

meta-groups

    MMOGs 

Midsummer's Night Dream, A 

mind-reading

    chemistry with NPCs  2nd 

mini-games 

Mini-Goals

    Plot Interesting Techniques 

minor NPCs  2nd 

misfortune

    NPC Rooting Interest Techniques 

mission fulfillment

    Self-Created Stories 

Mixed Emotions in WWII

    hypothetical games

        Player Toward NPC Relationship Deepening Techniques 

mixed impact modes

    Self-Created Stories  2nd 

MMOGs (massively multiplayer online games)

    valuable and appreciated roles  2nd 

    World Induction Techniques in  2nd 

MNR  2nd 

    arguments for not using  2nd 

MNR (Meaningful Nonlinear Re-Sequencing) 

MNR\

    applying to games  2nd  3rd  4th 

modular structures

    plots 

moods

    creating 

moral decisions 

    First-Person Deepening Techniques 

        case studies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 

        technique stacking  2nd  3rd  4th  5th  6th 

Motivation Techniques  2nd  3rd  4th  5th  6th  7th 

    action puzzles 

    Cyberpunk Novelist case study 

    gameplay interruptions, avoiding  2nd 

    higher score  2nd 

    interesting plot  2nd 

    mysteries  2nd 

    player information interruptions, avoiding  2nd 

    plot twists  2nd 

    repetitive gameplay, avoiding  2nd 

    rewards  2nd 

    unexpected consequences  2nd 

movies  [See films]

multi-dimensional characters  2nd 

    case study  2nd  3rd  4th  5th  6th  7th  8th 

multi-endgame structures

    plots 

multi-function techniques  2nd  3rd 

multi-linear elements 

multi-mode structures

    plots 

multi-path structures

    plots 

multi-role games 

Multiple Viewpoints  [See also Idea Mapping]2nd  [See also Idea Mapping]3rd  [See also Idea Mapping]4th  [See also Idea Mapping]

    First-Person Deepening Techniques  2nd  3rd  4th  5th  6th  7th 

mysteries

    brainstorming emotional complexity 

    Motivation Techniques  2nd 

    Opening Cinematic Techniques 

Mystical 

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