Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
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C
C++ 164, 364
CAA 428
cake-cutting dilemma 274
Canasta 400
Capcom 403
Capitalism 396
Capitol 120
capture game 54
capture the flag 163
Car Wars 39
Carcassonne 120, 154, 156
Carducci 277
Carmack, Adrian 404
Carmack, John 29, 404
Carmageddon 396
Carnegie Mellon 98, 99, 417
Cartoon Network 309
Castle Infinity 300
Castle Wolfenstein 160
Catin, Charlie 187
Cavedog Entertainment 385
CCG 192
cell phone 349, 392
cellular automata 136
Cendant 404
CEO 32, 88, 202, 312, 336, 384
CFO 336
challenge 8, 31, 81, 151, 242, 264, 265
elements 265-266
chance 55, 57, 58, 80, 110, 111, 112, 127, 162, 208, 209, 210, 241, 271, 272, 396
character 19, 94-96, 151, 372
character design 252, 328, 374, 379
chase game 55
checkers 45, 54, 61, 69, 81, 108, 110, 127, 240, 396
chess 31, 44, 45, 54, 63, 65, 67, 69, 73, 78, 99, 108, 109, 113, 127, 129, 173, 209, 240, 241, 283, 325, 396
chief creative officer 328
children's games 73, 400, 412
Chkhenkeli, Mikhail 188
Chow, Stan 354
Chrono Cross 89
Chuck Yeager's Flight Trainer 324
Church, Doug 39, 42, 62, 438, 439, 440
Chutes and Ladders 82
Chutes and Lifts 400
Civilization 13, 16, 17, 51, 54, 154, 160, 249, 280, 281, 290, 395, 404
Clancy, Tom 433
Clarke, Tomas 205
closed, formal systems 37
Clue 34, 54, 128, 209, 412
code 27, 158, 164, 166, 167, 168, 203, 215, 217, 236, 246, 252, 253, 314, 318, 323, 326, 327, 330, 337, 342, 348, 355, 356, 357, 383, 434, 438, 440
collaboration 6, 147, 148, 311
collectable card game 192
collectible card game 13, 123, 242
Collector 90
collision detection 375
Colonization 13
Colossal Cave Adventure 58
Command & Conquer 54, 157, 241, 247, 281, 305, 320, 350, 351, 377, 387, 388, 395, 401
Command & Conquer: Red Alert 19, 387
Command HQ 17
Commodore 18
communication 3, 5, 345
team 342
the design document 371
community manager 387, 388
company prospectus 431, 434
competitive analysis 431, 434
competitive gameplay 47
Competitor 90
complete asymmetry 248
completeness 223-263
compromise 5, 6, 89, 235, 257, 329
computer scientist 6
concentrating the coolness 258
concept stage 348, 353, 403
conceptualization 140-156
confidentiality agreement 415, 431
conflict 27, 28, 30, 31, 34, 37, 38, 43, 45, 51, 74-75, 91, 94, 97, 100-102, 107, 129, 131, 136, 143, 151, 152, 174, 176, 203, 211, 224, 234, 236, 241, 249, 273, 274, 278, 286, 302, 323
Connect Four 54, 55, 59, 61, 217, 218, 236, 240
consistency 306, 342, 440
console licensing agreement 408
construction 58, 60, 154, 269, 270, 271, 299, 397, 400
content licensing 407
Contract Bridge 16
control 85
direct 128
indirect 98, 128, 148, 397
real-time 128
turn-based 128
control design 128, 129, 151, 296
control scheme 295, 302
control schemes 180
control table 295, 297, 373
controls 25, 65, 102, 115, 139, 180, 211, 226, 293-298, 370, 373, 376, 379
Conway, John 37, 124-125, 136
COO 336
Cook, Zeb 39
Cool Spot 304
cooperative gameplay 47, 48, 49, 50, 163
core mechanic 174, 176, 180, 198, 224, 295, 297, 312-316, 369
Corollo, Chris 439
Cosmic Encounter 16, 182
Counter-Strike 169
cover letter 420, 421, 423
Covert Action 280
Craftsman 90
Cranium 412
Crash Bandicoot 401, 405
Crawford, Chris 245
creative director 29, 50, 99, 307, 328, 388
creativity 9-10, 19, 88, 90, 141, 144, 145, 148, 156, 334, 342, 420, 421, 438
cribbage 153, 233
critical thinking skills 151
Crokinole 121
CSI: Crime Scene Investigation 318
CUC 404
Curious George Learns Phonics 397
currency 71, 73, 115, 118
cut-scene 328
Czikszentmihalyi, Mihaly 82, 83
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