Object-Oriented Programming (From Problem Solving to JAVA) (Charles River Media Programming)
U
UML, 25, 31, 35, 207
actors, 208
diagrams, 207
state, 217
stereotype, 208–209
use case, 208
User interaction, 261
Категории
UML, 25, 31, 35, 207
actors, 208
diagrams, 207
state, 217
stereotype, 208–209
use case, 208
User interaction, 261
Категории