Secrets of the Game Business (Game Development Series)

Securing a contract to have your game published is great. Delivering a game you are proud of, and doing so after a smooth and pleasant production, is even better.

Managing a game development business is hard work—much harder than most outsiders realize. It involves herding an ever-larger group of fiercely independent creative types toward a common goal (seemingly forever), resolving cultural conflicts between artists, designers, and programmers, and constantly adjusting the design to the shifting technological and competitive landscape—all the while dealing with financial constraints that would bring most companies in other fields to their knees.

Much has been written about the game industry's idiosyncratic problems: lack of management acumen, leading to developers signing horrible contracts, then to endless unpaid overtime to ship the games anyway, then to burnouts, then to the hiring of a new crop of bright-eyed youngsters so that the cycle can begin all over again. Less has been said about the companies that have managed to break this vicious cycle. The articles in this section of the book attempt to remedy that situation, by looking at the tricks and techniques elaborated by successful developers to make their jobs easier, smoother, and more predictable:

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