Secrets of the Game Business (Game Development Series)

If a computer without Internet access is like a car with no fuel, a potential blockbuster online game without well-designed support is like a vehicle that only works in reverse. While no one dares to release a game to the public without painstakingly scrutinizing every artistic shot, line of code, and music score, it is amazing how many will open their doors to the masses completely unprepared to support the players. If one-fifth of the planning that went into the art, design, code, and marketing of online games went toward customer service, the woes that face today's games would be drastically reduced. Early on, during the development planning for the game, plan to implement the coding that will save you time, customers, and countless hours in the long run. Case Study 4.3.1 explains how to do this effectively.

Case Study 4.3.1: Planning Customer Service

While every game will require unique coding for their specific plans, gamestyle, and design, a few elements are common across the board.

Make sure you have these functions tested and ready to work on opening day.

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