Secrets of the Game Business (Game Development Series)
Chapter 1.2: The Role of Each Entity in Game Publishing
- Table 1.2.1: Generalized Breakdown of Revenue from a $50 Console Game
Chapter 1.6: The European Challenge in Videogame Software: The "French Touch" and the "Britsoft Paradox"
- Table 1.6.1: Top 15 Independent Videogame Publishers of 2001 Information adapted from the Financial Report 2000/2001 of UbiSoft.
- Table 1.6.2: Revenues, Net Profits, and Employees of Leading French and British Videogame Companies, in millions. Information adapted from Thomson Analytics database [Thomson].
- Table 1.6.3: Cash Raised Through Share Issues and Long-Term Debt Issues by Leading French and British Videogame Companies, in €millions. Information adapted from Thomson Analytics database [Thomson].
Chapter 2.2: Writing a Business Plan for a Game Development Startup
- Table 2.2.1: Simple Cash Flow Statement (Simple Studios Inc.)
- Table 2.2.2: Simple Earnings Statement (Simple Studios Inc.)
Chapter 4.3: Customer Support in Massively Multiplayer Online Games
- Table 4.3.1: Customer Service Models
Chapter 4.5: Localizations
- Table 4.5.1: Asset Overview Form
- Table 4.5.2: Estimate for Development Costs
- Table 4.5.3: Spreadsheet for Text Translation
- Table 4.5.4: Spreadsheet for Audio Translation
- Table 4.5.5: Linguistic Bug Report Template
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