Secrets of the Game Business (Game Development Series)
Chapter 1.3: How Developers Get Paid: The Retail Market for Games
- Case Study 1.3.1: Self-Publishing
- Case Study 1.3.2: Royalties versus Guarantees
Chapter 1.4: A Publishing Project: From Concept to Launch and Beyond
- Case Study 1.4.1: Estimating a Project's Profitability
- Case Study 1.4.2: How a Publisher Selects a Team for Contract Development
- Case Study 1.4.3: Self-Publishing (Continued)
- Case Study 1.4.4: A Publisher Profile
Chapter 2.1: Development Misery and How to Avoid It
- Case Study 2.1.1: A Brief History of MS-DOS
Chapter 2.2: Writing a Business Plan for a Game Development Startup
- Case Study 2.2.1: Modulating the Business Plan
- Case Study 2.2.2: Creative Risk Management
- Case Study 2.2.3: Minimizing the Cost of Money
Chapter 2.6: Wireless Business Models
- Case Study 2.6.1: Pinpoint Networks Inc.
- Case Study 2.6.2: Pixo
- Case Study 2.6.3: WirelessDeveloper
Chapter 2.8: Creating a Successful Freelance Game Development Business
- Case Study 2.8.1: Financial Planning
- Case Study 2.8.2: Mark Barrett, Prairie Arts
Chapter 3.1: Public Relations: Making the Most of the Gaming Press
- Case Study 3.1.1: Game Reviewer Perks and Playola
- Case Study 3.1.2: A Sample Press Release
Chapter 3.2: Securing a Development Contract: The Art of Pitching
- Case Study 3.2.1: Team 17
- Case Study 3.2.2: Acclaim
Chapter 3.5: Pros and Cons of Worldwide and Country-by-Country Deals
- Case Study 3.5.1: Evaluating Intellectual Property
- Case Study 3.5.2: What to Include in a Package to a Worldwide Publisher
- Case Study 3.6.3: What to Include in a Package to a Country-by Country Publisher
Chapter 4.3: Customer Support in Massively Multiplayer Online Games
- Case Study 4.3.1: Planning Customer Service
- Case Study 4.3.2: Customer Service Policies
- Case Study 4.3.3: Volunteers, Games, and the Law
- Case Study 4.3.4: Comparison of Games and Support Models
- Case Study 4.3.5: Staffing a Volunteer Program
- Case Study 4.3.6: Rewarding Customer Service Staff
Chapter 4.4: Offshore Game Development Outsourcing
- Case Study 4.4.1: The Provider's Side
- Case Study 4.4.2: The Client's Side
Chapter 4.6: Leadership: The Making of Effective and Happy Teams
- Case Study 4.6.1: Real-life Team Leader Tales of and Tips for Success
Chapter 4.7: Quality Assurance: Bug Tracking and Test Cases
- Case Study 4.7.1: How to Report Bugs
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