Secrets of the Game Business (Game Development Series)

Different outlets might sell the same game at different prices for reasons of strategy: for example, some retailers will choose to sell a high-profile game at a discount for a short time to draw customers. However, publishers will also change their suggested retail prices with time, lowering them when demand decreases ([Laram e03]). What happens to developer royalties at that time?

If the royalty rate has been set as a fixed percentage of the publisher's sale price, for example 20%, the royalty amount decreases proportionally with the price. One consequence of this fact is that, if the game has not yet earned back its advance at the time of a price drop, the developer might have to wait until unit sales reach much higher levels than expected before he receives a check.

The other royalty model, in which the developer receives a fixed dollar amount per copy of the game sold no matter what the publisher's sale price might be, would therefore seem more attractive. Unfortunately, this model has a serious flaw of its own: as the publisher's price drops, the fixed royalty accounts for an ever-increasing share of the publisher's revenue, until it becomes economically preferable for the publisher to stop marketing the game even if there is still a demand for it.

From the developer's point of view, the optimal agreement ought to generate royalty income as soon as possible and keep the game on the shelves as long as possible. One way to build this strategy into a contractual clause would be to:

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