Maya 4.5 Fundamentals

 

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Absolute Entry mode (Numeric Input tool) 

accessing

    help system 

    marking menus from Hotkey Editor 

    renderers 

action and perspective 

Active Shade 

add-ons

    installing 

adding

    selections  2nd 

additive colors 

adjusting

    grid

        max vs. Maya 

Adobe Systems 

advertising, use of Maya in 

Alias, founding of 

Alias|Wavefront 

    batch rendering license 

    compatibility list 

    Studio Tools 

aligning

    objects

        max vs. Maya 

alignment boxes, creating 

alpha channels  2nd  3rd 

Alt+1 (resize movie player) 

Alt+g hotkey (Graph Editor) 

Alt+mouse button (change view) 

ambient light

    description of 

angle of view  2nd  3rd 

animating

    camera  2nd 

    fish  2nd  3rd  4th  5th  6th  7th 

    ocean  2nd  3rd 

animation  [See also skinning]

    binding characters to skeletons  2nd  3rd  4th 

    character

        overview of 

        walking cycle  2nd  3rd  4th  5th  6th  7th 

    character animation

        description of 

    facial

        Blend Shapes deformer and  2nd  3rd  4th  5th  6th 

        overview of 

    general approach to  2nd  3rd  4th 

    hierarchy and 

    Lightwave vs. Maya  2nd 

    max vs. Maya  2nd 

    skeletons

        creating  2nd  3rd  4th  5th  6th  7th  8th 

        handles and control objects, adding  2nd  3rd  4th  5th  6th  7th  8th 

    Trax feature

        overview of 

        walking cycle  2nd  3rd  4th 

animators

    as artists 

    route to Maya 

    skills needed for 

antialiasing

    max vs. Maya 

antialiasing quality

    rendering time and 

antitragus 

applying

    cylindrical mapping 

    planar mapping coordinates 

architectural animation 

architectural projects

    sketching rough drawing of 

Area lights

    scaling 

arm joings, leveling 

armature 

array duplication 

art classes 

Artisan tool

    sand, painting shape of with  2nd  3rd 

assigning actions

    to hotkeys  2nd 

    to Shelf 

assigning imported materials 

asterisk (*) wildcard 

Attribute Editor

    Blinn material 

    overview of  2nd  3rd 

    reusing Dmaps in 

    Spans UV display 

    Tessellation section 

Auto Key feature

    enabling 

    overview of 

    turning off 

automatic mapping 

Automation Toolbox MELscript 

AVI format 

axes  2nd 

    transforming objects and 

 

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