Maya 4.5 Fundamentals

 

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F1 (help) 

F2 (Animation mode) 

F3 (Modeling mode) 

F4 (Dynamics mode) 

F5 (Rendering mode) 

F8 (Object mode and Component mode toggle 

F8 (turn off CV selection mode) 

face

    combining parts of  2nd  3rd 

    creating human 

    mirroring  2nd  3rd 

Face selection mode

    using 

facial animation

    Blend Shapes deformer and  2nd  3rd  4th  5th  6th 

    overview of 

falloff

    description of 

Fast Interaction command (Display menu) 

Fast Interaction option

    turning off 

file formats  2nd  3rd  4th  5th  6th 

files

    pasting from CD 

fill lights 

film offset attribute 

Final Fantasy (movie) 

fish  [See also ocean]2nd  [See also beach]

    animating  2nd  3rd  4th  5th  6th  7th 

    creating

        eyes, adding 

        fin, positioning 

        fin, tapering  2nd  3rd 

        mouth opening  2nd  3rd  4th 

        overview of 

    eye material, creating 

    fishbody material

        applying 

        importing 

    positioning 

    resizing 

    test material, creating 

flexibility

    dependency graph architecture 

flexors 

    definition of 

floating panels and menus 

floor shader (Hypershade) 

Fluids module (Unlimited) 

fog

    max vs. Maya 

forehead

    human, creating  2nd 

forensic animation 

formats  2nd  3rd  4th  5th  6th 

Forward Kinematics (FK)

    Inverse Kinematics compared to 

    overview of 

Four View mode

    opening 

Frame Timeline Range button 

Freeze Transformation command (Hotbox menu) 

frosted glass effect, simulating 

Full Crease Edge/Vertex (Hotbox menu) 

full creases

    description of 

Fur module (Unlimited) 

 

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