Maya 4.5 Fundamentals

 

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hand position while working 

hardware

    3D video cards  2nd  3rd  4th 

    minimum requirements  2nd  3rd 

    overview of 

    system recommendations  2nd  3rd 

    tablets  2nd 

    three-button mouse 

Hardware Texture mode (panel menus) 

HDRI (High Dynamic Range Imaging)  2nd  3rd  4th  5th  6th 

head.  [See human head]

Help Line

    overview of 

help system 

hiding

    objects

        max vs. Maya 

    objects from view and from editing 

hierarchies

    description of 

hierarchy

    definition of 

    overview of 

    parenting and unparenting 

    parenting compared to grouping 

    parents and children in 

Hierarchy Selection mode 

High Dynamic Range Imaging (HDRI)  2nd  3rd  4th  5th  6th 

Highlight Selection Mode button 

history

    Undo operation and 

History command (Edit menu) 

hood reflections from out-of-control car 

Hotbox

    displaying options  2nd  3rd 

    overview of  2nd  3rd 

    Quad menu (3ds max) compared to 

    spacebar and 

Hotbox menu

    Cleanup command 

    Detach command 

    Go to Bind Pose command 

Hotbox menu commands

    3D Paint Tool 

    Bevel 

    Birail 2 Tool 

    Combine 

    Create Polygon Tool 

    CV Curve Tool 

    Cylinder 

    Duplicate 

    Extrude Face 

    Freeze Transformation 

    Full Crease Edge/Vertex 

    Make Paintable 

    Merge Vertex 

    Merge Vertices 

    Partial Crease Edge/Vertex 

    Rebuild Surfaces 

    Smooth Proxy  2nd 

    Split Polygon 

    Split Polygon Tool 

    Stitch Edges Tool 

    Subdivide 

Hotkey Editor

    accessing marking menus from 

    displaying marking menu commands in 

    opening 

hotkeys

    adding or reassigning 

    Alt+g (Graph Editor) 

    Alt+mouse button (change view) 

    case sensitivity of 

    configuring 

    creating in Hotkey Editor 

    Ctrl+d (Duplicate) 

    Ctrl+Z (Undo) 

    e (Rotate tool) 

    editing  2nd 

    list of  2nd  3rd  4th  5th  6th  7th 

    modes 

    p (Parent) 

    r (Scale tool) 

    setting  2nd  3rd 

    setting new 

    Shift+O (Outliner) 

    Shift+P (Unparent) 

    snapping 

    w (Move tool) 

Hotkeys command (Window menu) 

HSV mode 

hue of colors 

human head

    converting to Subdivision Surfaces  2nd  3rd  4th  5th  6th  7th 

    creasing eyefold  2nd 

    ear

        attaching  2nd  3rd  4th 

        building  2nd  3rd  4th  5th  6th 

        refining  2nd  3rd  4th 

    face

        combining parts of  2nd  3rd 

        mirroring  2nd  3rd 

    fast-response smoothed version of  2nd  3rd  4th  5th  6th  7th 

    modeling

        cheek, creating  2nd  3rd  4th  5th 

        chin, creating 

        eyes, creating  2nd  3rd  4th  5th  6th 

        face, creating 

        finishing  2nd  3rd  4th  5th  6th  7th 

        forehead, creating  2nd 

        image planes, setting up  2nd  3rd  4th 

        mouth, creating  2nd  3rd  4th  5th 

        neck, creating  2nd 

        neck, finishing  2nd 

        nose, roughing in  2nd  3rd  4th  5th  6th 

        nostrils, creating 

        overview of  2nd 

    mouth

        refining 

    nose

        refining  2nd  3rd  4th  5th  6th  7th 

    testing mesh for 

Hypergraph view

    overview of 

Hypershade

    installing shaders 

    material libraries and 

    overview of 

Hypershade command (Window menu) 

Hypershnade

    premade shaders 

 

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