Maya 4.5 Fundamentals

 

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Lambert command (Materials menu) 

laser scanners 

laser sintering 

lasso selecting 

Last Selected Tool button 

lattice skinning  2nd 

Lattice tool 

layers

    background materials and alpha channels  2nd 

    compositing and  2nd  3rd  4th 

    description of 

    Lightwave vs. Maya 

    max vs. Maya 

    render 

    thinking in 

Layers dialog box

    overview of 

    Reference mode 

Layouts option (panel menus) 

learning new techniques 

leaves

    overview of 

legs, adding Inverse Kinematics to  2nd  3rd 

Lens Flare effect 

level of detail, changing NURBS display of 

light linking

    max vs. Maya 

LightFog material type 

lighting  [See also ambient light]

    beach scene

        camera and 

    caustics for underwater scene, creating  2nd 

    default, for rendering 

    falloff 

    Image based  2nd  3rd  4th  5th 

    Lightwave vs. Maya 

    max vs. Maya  2nd  3rd 

    overview of 

    simulating natural 

    sunlight for beach scene, creating 

    three-point approach  2nd 

Lighting menu (panel menus) 

lights

    creating 

        max vs. Maya 

Lightwave (NewTek)

    animation  2nd 

    control interface  2nd 

    global differences from Maya  2nd  3rd 

    lighting 

    materials  2nd  3rd 

    modeling 

    overview of 

    post effects  2nd 

    previewing 

    rendering  2nd  3rd 

    viewport navigation 

line art 

line of action 

Linux

    minimum requirements 

List Hotkeys dialog box 

Live module (Unlimited) 

LMB (left mouse button)

    overview of  2nd 

local mode for transforms 

Lock Selection button 

lossy compression 

 

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