Maya 4.5 Fundamentals

 

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p hotkey (Parent) 

Paint Effects

    Dynamic simulations 

    limitations of 

    plants, creating  2nd  3rd 

Paint Shop Pro 

painting  [See also interactive texturing]

painting in Wireframe mode 

paletted file format 

pan.  [See track control]

Panel item (panel menus) 

panel menus

    enabling 

    overview of  2nd  3rd  4th  5th  6th  7th 

Panels menu (panel menus)  2nd 

panning

    within Work Area 

Parent command (Edit menu) 

parenting compared to grouping 

parents

    definition of 

    hierarchy and 

    overview of 

Partial Crease Edge/Vertex (Hotbox menu) 

partial creases

    description of 

Particle Cloud material type 

particles

    max vs. Maya 

pass

    description of 

pasting files from CD 

patch modeling

    deleting construction history and 

    NURBS modeling and  2nd 

patches

    creating with Birail tool 

    primitives as 

    stitching together 

paths for cameras 

Penumbra Angle attribute

    Cone Angle attribute and 

Persistence of Vision Raytracer (POVRay) 

perspective

    angle of view  2nd  3rd 

    of camera, adjusting 

    vanishing points  2nd 

perspective views

    max vs. Maya 

philosophy of production animators  2nd 

Phong shading 

Phong, Bui-Toung 

pick-walking 

picking objects by name

    max vs. Maya 

Pivot Editing mode 

pivot points

    definition of 

    description of 

    max vs. Maya 

    overview of 

    temporary smapping and 

pixelate 

pixels 

plan view 

Planar Mapping command (Edit Polygons menu) 

Plane command (Create menu) 

plants

    creating  2nd  3rd 

plate

    description of 

playback

    stopping 

playback controls

    overview of 

playback options

    setting 

Playblast

    screen grabs and 

Plug-in Manager 

    opening 

plug-ins

    installing 

    resources for 

point cloud 

point snapping

    description of  2nd 

Polygon marking menu 

polygon modeling

    overview of 

polygon proxy of Subdivision Surfaces, activating 

polygon smoothing feature 

polygonal modeling

    overview of 

polygons

    converting NURBS objects to 

    description of 

    smoothing 

    splitting 

Polytrans (Okino)  2nd 

poses  [See also Blend Shapes deformer]

    Trax feature and 

post effects

    Lightwave vs. Maya  2nd 

    max vs. Maya  2nd 

post-processing

    description of 

Power Animator (Alias) 

Preferences dialog box  2nd 

preferences folder

    locating 

preferences, setting

    max vs. Maya 

Preview (Wavefront) 

previewing

    Lightwave vs. Maya 

    max vs. Maya 

Price Watch Web site 

primary colors 

primitives

    adding to models 

    creating  2nd 

    description of 

    extruding from 

    NURBS modeling and 

printers 

prioritizing purchases  2nd 

procedural textures

    max vs. Maya 

processors 

production animators

    on career 

    on careers 

    on techniques  2nd 

production work, getting 

projects

    default directory for, specifying 

    naming

        when saving 

        when starting 

promos, use of Maya in 

 

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