Maya 4.5 Fundamentals

 

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sand, painting shape of  2nd  3rd 

saturation of colors 

Saved Layouts option (panel menus) 

saving

    views 

scalability 

Scale tool 

    overview of 

    r hotkey 

scaling

    equal rows of vertices away from each other 

    keys in Graph Editor 

scanners 

scene elements

    Create menu and 

    description of 

scene motion 

scene organization

    max vs. Maya  2nd  3rd  4th  5th 

schematic view

    max vs. Maya 

screen grabs

    hardware renderer, Playblast, and 

Script Editor

    clearing display 

    command feedback log 

    Echo All Commands setting 

    highlighting commands in 

    MELscript and 

    opening 

scripting

    max vs. Maya 

scrubbing 

Sculpt Surfaces Tool dialog box 

seams and NURBS modeling 

secondary colors 

Select All by Type command (Edit menu) 

Select by Object Type-Rendering mask 

Select Contiguous Edges Options dialog box

    Max 2D Angle setting 

Select Invert command (Edit menu) 

selecting

    edgeloop 

    group members 

    isoparms 

    max vs. Maya 

    multiple objects 

    objects

        adding and subtracting selections  2nd 

        lasso selecting 

        marquee selecting 

        Outliner and 

        overview of 

        Quick Select Sets 

        selection mask buttons 

        wildcards and  2nd 

        wireframes 

    pick-walking method of 

Selection by Name mode (Numeric Input tool) 

Selection Constraints dialog box

    Grow Selection Region button 

selection filters

    max vs. Maya 

selection mask buttons 

selection masks 

semicolons in command names 

sense of scale 

sets

    naming 

setting

    hotkeys  2nd  3rd 

    playback options 

setting new hotkeys 

SGI.  [See Silicon Graphics, Inc. (SGI)]

Shade Options command (Shading menu) 

shaded mode

    overview of 

Shaded mode

    selecting objects in 

shaders 

    installing 

Shading menu

    Interactive Shading command 

    Shade Options command 

Shading menu (panel menus) 

Shading panel menu  2nd 

shadows

    creating

        max vs. Maya 

shape nodes  2nd 

shearing

    description of 

Shelf

    creating 

    description of 

shelf

    description of 

Shelf

    dragging selected script to 

    dropping items on 

Shift key (select and deselect objects) 

Shift+click (reverse object selection) 

Shift+Ctrl+click (select objects) 

Shift+O hotkey (Outliner) 

Shift+P hotkey (Unparent) 

shortcuts

    Alt+1 (resize movie player) 

    Ctrl+a (Attribute Editor) 

    Ctrl+Alt (zoom) 

    Ctrl+c (copy) 

    Ctrl+click (deselect objects) 

    Ctrl+d (duplicate) 

    Ctrl+q (lasso select) 

    Ctrl+v (paste) 

    F1 (help) 

    F8 (Object mode and Component mode toggle) 

    Shift key (select and deselect objects) 

    Shift+click (reverse object selection) 

    Shift+Ctrl+click (select objects) 

shortcuts.  [See hotkeys]

Show Manipulator Tool button 

Show menu (panel menus) 

Shrek (movie) 

Silicon Graphics, Inc. (SGI)  2nd  3rd 

simulating

    frosted glass effect 

Single Chain IK type 

sizing

    manipulator handles 

skeleton

    description of 

skeletons  [See also Inverse Kinematics (IK)]2nd  [See also skinning]

    binding characters to  2nd  3rd  4th 

    creating  2nd  3rd  4th  5th  6th  7th  8th 

    handles and control objects, adding  2nd  3rd  4th  5th  6th  7th  8th 

skinning

    binding characters to skeletons  2nd  3rd  4th 

    description of  2nd 

    types of  2nd 

slave machines and batch rendering 

Smooth Proxy command (Hotbox menu)  2nd 

Smooth Proxy mode

    description of 

Smooth Proxy operation 

Smooth Proxy option

    head

        fast-response smoothed version of  2nd  3rd  4th  5th  6th  7th 

    overview of 

Smooth Proxy Options dialog box 

smooth skinning  2nd 

Smooth tool 

    using 

smoothing polygons 

snapping 

    max vs. Maya 

    temporary 

soft body dynamics

    water undulation using  2nd  3rd 

SoftImage  2nd 

solvers and Inverse Kinematics 

Solvers menu commands

    Enable 

spacebar

    functions of 

Spans UV display (Attribute Editor) 

spinners

    max vs. Maya 

spinning.  [See tumbling]

Spline IK type 

splines  [See also NURBS (Non-Uniform Rational B-Splines) modeling]

    max vs. Maya 

    planning ahead to place 

Split Polygon command (Hotbox menu) 

Split Polygon tool

    fixing crease above nose on human head 

    forehead, creating 

    nose, creating 

    snapping with 

Split Polygon Tool command (Hotbox menu) 

splitting

    polygons 

Spot lights

    Scale tool and 

standalone renderer  2nd 

starting new projects

    naming and specifying default directory 

Status Line

    description of 

    Numeric Input tool  2nd 

    overview of  2nd  3rd  4th  5th  6th  7th 

stereo lithography 

Stitch Edges Tool command (Hotbox menu) 

Stitch tool 

    reinitializing 

stitching NURBS surfaces  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 

stopping

    playback 

stroke pressure 

Studio Tools (Alias|Wavefront 

stylus devices 

Subdivide command (Hotbox menu) 

subdividing polygon faces 

Subdivision Surface

    converting object to 

Subdivision Surfaces

    activating polygon proxy of 

subdivision surfaces

    description of 

Subdivision Surfaces

    description of 

Subdivision Surfaces (SubDs)

    converting meshes to 

    converting NURBS objects to 

    editing  2nd  3rd  4th  5th  6th  7th 

    turning off 

Subdivision Surfaces modeling

    overview of  2nd 

SubDs.  [See Subdivision Surfaces]

subobject manipulation 

subtracting selections  2nd 

subtractive colors 

sunlight

    creating 

surface normal

    description of 

surfaces

    rendering time and 

Surfaces functions 

Sutherland, Ivan 

symmetry, maintaining 

system recommendations  2nd  3rd 

system requirements  2nd  3rd 

 

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