Maya 4.5 Fundamentals
There are many applications for modeling with polygons, but in this chapter, you have learned several different methods of manipulating basic forms that have been combined to make a polygon object. Using faces, vertices, and edges, you can re-create any shape or design you want with polygon modeling techniques. From organic shapes to the rigid architectural structures, you've explored the ever-expanding range of polygon modeling. Some of the tools you've used in this chapter include the following:
You've explored the first of three forms of modeling in Maya Polygons, Subdivision Surfaces, and NURBS. It's a rich, complex package that takes time to master, but this chapter has given you a glimpse of its potential. In the coming chapters, you'll revisit this office environment and use it as a test subject as you explore lighting, materials, animation, rendering, and other features. Modeling is only the first step! |