Key Terms node The basic building block of Maya, it's a place to store information and related actions. A simple object might be made up of its creation history (or shape node), and its transform is a different but connected node. The variables set in a node are called attributes, and a node's attributes can be connected to other nodes to create a network, or web, of nodes. When you work with Maya, behind the scenes it's creating, connecting, evaluating, and eliminating nodes. NURBS Non-Uniform Rational Bezier Splines, the term for modeling 2D or 3D shapes with curves. spline A curved line with its curvature dictated by control points. surface direction A NURBS surface always has a top side and a bottom side that give you the surface direction, defined in U and V coordinates. Similarly, curves have a direction. Trouble can occur when the direction is flipped, but there are tools included to change the direction easily, before problems with the mesh occur. normal, surface normal Because objects are made up of surfaces that are always infinitely thin sheets, one side is defined as "out" and the flip side is defined as "in." The "out" side is where the surface normal points out. Think of a surface normal as a ray that emanates perpendicularly from the object's surface. edit point A point that lies on a curve or surface, displayed as a small x in Maya. You create a shape by creating sequential edit points. Moving these points changes the shape of the curve or surface. control vertex (CV) A NURBS control point that defines the shape of a curve or surface. CVs often float somewhere in space, seemingly tugging on the fabric of the NURBS surface. isoparms The curves that define the surface topology of a NURBS object. These NURBS "dividers" create the surface as a sheet, with U and V directions that make up the sheet. span The part of a curve between two edit points. Spans are not directly edited; they "react" to changes you make to the edit points. hull A visualization enhancement in which the CVs are connected with lines to yield a kind of imaginary cage that shows the CV influence across a surface. multiplicity A factor specific to each point on a curve that determines its strength or hardness how "pointy" the curve can be. pivot point The designated center point of an object or a curve, which rotates or scales around that center point. You'll notice this technique used in several chapters, so a hotkey has been added specifically for its use. |