In this chapter, you explored the standard approaches to modeling with NURBS. You also practiced the following techniques: Creating and editing NURBS primitives You learned to use cubes as a starting point for modeling, and then how to delete parts of primitives or take their endpoints and move them around. Engaging snapping when needed You can temporarily turn on grid snapping to make more precise model edits. Using the Channel Box for numeric entry You can use this tool to enter precise size and position settings. Creating curves You can draw lines that are later used for extrusion, lofting, or many other modeling creation methods. Extruding curves You learned this skill for simple extrusions from any curve. Lofting to connect lines Any two lines can be lofted together to create a surface. Using Construction History to manipulate surfaces The history allows you to work with previous steps that have led to an object's current state (for example, moving a CV on a curve that created a loft will change the lofted surface). Using layers You can easily hide scene elements and organize your scene. Now that you have built some basic shapes and combined them to create more complex ones, you can use this workflow with primitives and curves to create an unlimited amount of detail in your models. |