Learning C# 3.0

   
case

A selection statement that defines a particular choice in a switch statement.

catch

The part of a try statement that catches exceptions of a specific type defined in the catch clause.

char

A two-byte Unicode character datatype.

checked

A statement or operator that enforces arithmetic bounds checking on an expression or statement block.

class

An extendable reference type that combines data and functionality into one unit.

const

A modifier for a local variable or field declaration that indicates the value is a constant. A const is evaluated at compile time and can only be a predefined type.

continue

A jump statement that skips the remaining statements in a statement block and continues to the next iteration in a loop.

   

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