Mobile Usability: How Nokia Changed the Face of the Mobile Phone

I

IBM, 233, 234, 286

Icons, text labels vs., 70

Idle screen, 50, 52

Imaging phones, 34

Impressors, 19

IMT-200 direct spread, 288

India:

cultural end-user research in, 99-110

functional/emotional user needs in, 98

mobile phone business in, 99

Industrial design, 16

Information appliances, 20

Input device proliferation, 40-41

Inspections, 237-238

Intel, 286

Interaction styles (see User interface styles)

Interactive maps, 216

Interactive prototypes, 148, 206

Interapplication consistency, 152

Intergeneration consistency, 153

International research, 135, 149

test round preparation process for, 185

work needed to arrange/conduct, 186

(See also Cultural end-user research; Paper prototyping)

International Telecommunications Union-Telecommunications Standardization Sector (ITU-T), 158, 159

International Telecommunications Union (ITU), 287

Internet:

beginnings of, 230

browsing, 28

mobile services, 209, 214

Intra-application consistency, 152

Intrageneration consistency, 152-153

Introduction screen, 78

Intuitive design, 134, 258

IS-95, 17

Italy, projects in (see Mobile Media and Entertainment Services project; Paper prototyping)

Iteration, 184

ITU (International Telecommunications Union), 287

ITU-T (International Telecommunications Union-Telecommunications Standardization Sector), 158, 159

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