ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers

    Introduction

    Recipe 17.1.  Communicating with Other Movieson the Same Computer

    Recipe 17.2.  Sending Data Using Local Connections

    Recipe 17.3.  Validating Receipt of Communication Over a Local Connection

    Recipe 17.4.  Accepting Communications from Other Domains

    Recipe 17.5.  Communicating Between Movies on Different Computers

    Recipe 17.6.  Broadcasting Data to Remote Shared Object Clients

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