AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

There are different qualities to expect from human combatants using real projectile weapons. These characteristics generally apply to game players, too, and become restrictions on the AI:

  • Reliable Firing a weapon should be done in such a way to prevent self-injury. Constant measures should be taken to avoid this.

  • Smooth When aiming for a target, adjustments are done in a realistic fashion, as you would expect from humans (a.k.a. leading). This contrasts with the mechanical step-by-step aiming.

  • Effective People do generally prove accurate at aiming, especially with training. Although even when humans miss a target, they do so in a justifiable way (when longer predictions are required).

These can serve as a set of criteria for the evaluation of AI nonplayer characters (NPCs).

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